Rivet guides
Step-by-step guides to Rivet's main features. Each one starts with the shortest way to get the job done, then explains the options. In Rivet, Help > Guides opens them.
| Guide | What it covers |
|---|---|
| Getting started | Opening a car, finding your way round the window, moving the camera, saving |
| Selecting and editing | Editing levels, selecting, move / rotate / scale, the modelling tools |
| Scene nodes and parts | The part tree, hiding, linking, the chassis, merging other models |
| Materials and textures | The Material Browser, shaders, textures, reordering materials |
| UV editing and mapping | The UV editor, the UV Mapper, right-click mapping, Render UV |
| Livery Mapper | Putting a livery on a car, start to finish |
| Repairing geometry | Removing badges, filling holes, welding, Poly crunch |
| Vehicle tools | Preflight, LODs, collision, lights and sirens |
| Exporting | .yft / .ytd export, FiveM resources, .z3d saves |
| Ped Creator | Building an add-on ped from the game's clothing |
| Simple Rivet | Adding parts to a car as extras and making a FiveM car, for beginners |
| EUP Creator | Custom uniforms: recoloured and re-textured clothing as FiveM add-on clothing |
Keyboard: Ctrl+Space (command search) finds any command by name if you know what you want but not where it is.