Selecting and editing
Editing levels
Rivet works like ZModeler: pick a part first, then edit its points or faces.
| Key | Level | You select |
|---|---|---|
1 | Object | Whole parts |
2 | Vertex | Points |
| (tool header) | Edge | Edges |
3 | Polygon | Faces |
- At Object level, click a part in a view (or Alt+click its box in the tree).
- Press
2or3to edit that part's vertices or faces.
Selecting
- Click selects. Ctrl adds, Shift removes, Ctrl+Shift toggles.
- Drag on empty space draws a box.
- Ctrl+A all, Ctrl+D none, Ctrl+I invert. Grow / Expand (tool shelf) widen the selection.
- At vertex or polygon level,
Ladds the connected piece under the cursor; at edge level it picks the edge loop. - Ignore backfaces (on by default) stops clicks grabbing the far side of a part.
Move, rotate, scale
- Pick the tool:
Wmove,Erotate,Rscale (press it again to switch between World and Local axes). - Drag a handle of the gizmo. Alt while dragging snaps (5 cm, 15°, 0.1x). Right click or Esc cancels.
- The X Y Z buttons in the tool header (or the letters on a view's tripod) limit the axes.
Handy extras:
- Arrow keys nudge with the Move tool: 1 cm, Shift 10 cm, Ctrl 1 mm.
- Shift+D duplicates the selection and picks the copy up: move the mouse, click to put it down.
- On surface (Move options): drag a part over the body and it sits on it, turning with the curve. Good for badges.
- Custom pivot (each view's Pivot helper menu): rotate, scale and mirror about a point of your own.
Modelling tools
Find them on the Modify tab and the tool shelf. Each is one undo step.
| Tool | Level | What it does |
|---|---|---|
Extrude (T) | Polygon | Pull the selected faces out; drag up or down |
| Bevel / Inset | Polygon | Shrink the faces inwards and raise them, with a ring of new faces |
| Insert | Edge | A new point in the middle of each edge |
| Bridge | Edge | Join two open edge chains with a strip of faces |
| Weld | Vertex | Move the selected points to one spot |
| Break | Vertex / Polygon | Split points or faces loose |
| Slice / Knife | Any | Cut across an axis / along a line you drag |
| Mirror | Any | Mirror across the axes that are on |
Flip (F) | Object / Polygon | Turn faces round |
| Smooth | Any | Smooth normals by angle; sharper edges stay hard |
Calculate normals (Shift+N) | Any | Recompute normals |
| Clone / Duplicate | Object | Copies, with an offset |
| Rename | Object | Rename many parts at once (find / replace, {n} numbers) |
Deleting: Del deletes straight away, X asks first. To delete a badge and patch the hole, see
Repairing geometry.
The right-click menu
Right-click (without dragging) in a view for: Edit (what fits the level), UV Mapping, Axes (move a part's pivot), Find in views, Linking, Rename and Properties. It never changes the selection.