Getting started
Open a car
- Start Rivet. The home screen shows the files you opened recently: click one to open it again.
- Or click Open (Ctrl+O) and pick a
.yft(a GTA V vehicle) or a.z3d(a ZModeler 3 scene). You can also drag a file onto the window. - To bring in a car from the game itself, use the Vehicle Library (top right): pick a car and open it.
Rivet's file browser has a path bar you can paste any folder or file into, recent folders down the side, and thumbnails of the models in a folder.
The window
- Top bar: menus, Import / Export, Undo / Redo, the workspace tabs (Create, Modify, Select, Display, Surface, Rigging, Vehicle, Interface), command search, and the Vehicle Library, Parts Library and Settings.
- Tool header (under the tabs): the editing level (Object / Vertex / Edge / Polygon), how you select, the axes (X Y Z) the tools work along, and the Materials, Textures and UV Editor windows.
- Tool shelf (left): the tools in sections. Hover a tool to see what it does.
- Four views: Right, Front, Top and User (3D). Double-click a view's header, or press
Zover it, to maximise it. - Scene Nodes (right): the tree of the car's parts, with Properties above it.
- Status bar: what each mouse button does right now, the latest hint, and the model's size.
Moving the camera
| Do this | To |
|---|---|
| Right drag (or Alt + left drag) | Orbit |
| Middle drag (or Shift + right drag) | Pan |
| Mouse wheel | Zoom |
F / Home | Frame the selection / everything |
A right click (no drag) opens the right-click menu instead.
Finding commands
Press Ctrl+Space and type part of a command's name, then Enter. It searches every menu, button and shortcut.
Saving your work
- File > Save (Ctrl+S) writes a
.z3d(a ZModeler 3 scene), with everything Rivet knows about the model. A model opened from a.yftasks where to save the.z3dthe first time. - File > Save As (Ctrl+Shift+S) saves a copy under a new name.
- Rivet autosaves a copy every 5 minutes while you have unsaved changes (never over your file). The home screen offers them back after a crash.
- To use the car in the game, export it: see Exporting.
Every edit is undoable: Ctrl+Z undo, Ctrl+Y redo.